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Entertainment Computing – ICEC 2020
Nuno Jardim Nunes, Lizhuang Ma, Meili Wang, Nuno Correia, Zhigeng Pan
Front Matter

Games


Serious Violence: The Effects of Violent Elements in Serious Games
Nat Sararit, Rainer Malaka
3-17
Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security
Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka
18-36
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm
Darui Cheng, Honglei Han, Guangzheng Fei
37-50
VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training
Tianren Luo, Ning Cai, Zheng Li, Zhigeng Pan, Qingshu yuan
51-64
A Procedurally Generated World for a Zombie Survival Game
Nikola Stankic, Bernhard Potuzak, Helmut Hlavacs
65-76
“Let’s Play a Game!” Serious Games for Arabic Children with Dictation Difficulties
Samaa M. Shohieb, Abd Elhady, Abdelrahman Mohsen, Abdelrahman Elbossaty, Eiad Rotab, Hajar Abdelmonem, Naira Elsaeed, Haidy Mostafa, Marwa Atef, Mai Tharwat, Aya Reda, M. Aya, Shaibou Abdoulai Haji
77-89
Provchastic: Understanding and Predicting Game Events Using Provenance
Troy C. Kohwalter, Leonardo Murta, Esteban Clua
90-103
Applying and Facilitating Serious Location-Based Games
Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, Antoniu Stefan
104-109
The Braille Typist: A Serious Game Proposal for Braille Typewriter Training
Kayo C. Santana, Victor T. Sarinho, Claudia P. Pereira
110-116
Murder Mystery Game Setting Research Using Game Refinement Measurement
Shuo Xiong, Long Zuo, Hiroyuki Iida
117-125
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics
yuexian Gao, Naying Gao, Mohd Khalid, Hiroyuki Iida
126-133
Players Perception of Loot Boxes
Albert Sakhapov, Joseph Alexander Brown
134-141
Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter
Kayo C. Santana, Abel R. Galvão, Gabriel S. Azevedo, Victor T. Sarinho, Claudia P. Pereira
142-147

Virtual Reality and Augmented Reality


Conquer Catharsis – A VR Environment for Anxiety Treatment of Children and Adolescents
Andreas Lenz, Helmut Hlavacs, Oswald Kothgassner, Anna Felnhofer
151-162
Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study
Supara Grudpan, Sirprapa Wattanakul, Noppon Choosri, Patison Palee, Noppon Wongta, Rainer Malaka, Jakkrit Klaphajone
163-175
Interactive Simulation of DNA Structure for Mobile-Learning
Feng Jiang, Ding Lin, Liyu Tang, Xiang Zhou
176-187
Augmented Reality Towards Facilitating Abstract Concepts Learning
Sandra Câmara Olim, Valentina Nisi
188-204
Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics
Nuno Jardim Nunes, Marko Radeta, Valentina Nisi
205-222
Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare
Paulo Bala, Mara Dionisio, Sarah Oliveira, Tânia Andrade, Valentina Nisi
223-239
Survival on Mars - A VR Experience
Alexander Ramharter, Helmut Hlavacs
240-247
Tangible Multi-card Projector-Based Interaction with Physics
Songxue Wang, youquan Liu, Junxiu Guo
248-254
Co-Sound: An interactive medium with WebAR and spatial synchronization
Kazuma Inokuchi, Manabu Tsukada, Hiroshi Esaki
255-263
A Memory Game Proposal for Facial Expressions Recognition in Health Therapies
Samuel Vitorio Lima, Victor T. Sarinho
264-269
Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines
Kei Kobayashi, Junichi Hoshino
270-276
Customer Service Training VR Game System Using a Multimodal Conversational Agent
Tomoya Furuno, yuji Omi, Satoru Fujita, Wang Donghao, Junichi Hoshino
277-281

Artificial Intelligence


Procedural Creation of Behavior Trees for NPCs
Robert Fronek, Barbara Göbl, Helmut Hlavacs
285-296
Developing Japanese Ikebana as a Digital Painting Tool via AI
Cong Hung Mai, Ryohei Nakatsu, Naoko Tosa
297-307
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments
Cong Hung Mai, Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Koji Koyamada
308-316
Deep Learning-Based Segmentation of Key Objects of Transmission Lines
Mingjie Liu, yongteng Li, Xiao Wang, Renwei Tu, Zhongjie Zhu
317-324
Classification of Chinese and Western Painting Images Based on Brushstrokes Feature
Liqin Qiao, Xiaoying Guo, Wenshu Li
325-337
Role and Value of Character Design of Social Robots
Junichi Osada, Keiji Suzuki, Hitoshi Matsubara
338-350

Edutainment and Art


Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge
Qian Xing, Danli Wang, yanyan Zhao, Xueyu Wang
353-368
To Binge or not to Binge: Viewers’ Moods and Behaviors During the Consumption of Subscribed Video Streaming
Diogo Cabral, Deborah Castro, Jacob M. Rigby, Harry Vasanth, Mónica S. Cameirão, Sergi Badia, Valentina Nisi
369-381
Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector
Ryohei Nakatsu, Naoko Tosa, Takashi Kusumi, Hiroyuki Takada
382-390
To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture
Hui Liang, Fanyu Bao, yusheng Sun, Chao Ge, Fei Liang, Qian Zhang
391-398
João em Foco: A Learning Object About the Dyslexia Disorder
Washington P. Batista, Kayo C. Santana, Lenington C. Rios, Victor T. Sarinho, Claudia P. Pereira
399-406

3D Modeling


3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time
Naoko Tosa, Pan yunian, Ryohei Nakatsu, Akihiro yamada, Takashi Suzuki, Kazuya yamamoto
409-421
A 3D Flower Modeling Method Based on a Single Image
Ju Ming, Zhu Siyuan, Wang Meili, Lin Jiaxian
422-433
Dynamic 3D Scanning Based on Optical Tracking
Han Jiangtao, yao Longxing, yang Long, Zhang Zhiyi
434-441

Animation


Body2Particles: Designing Particle Systems Using Body Gestures
Haoran Xie, Dazhao Xie, Kazunori Miyata
445-458
Discussion on the Art of Embryonic Form of Computer Animation—the Peepshow
Cheng Liang Chen, Wen Lan Jiang
459-467

 


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